Where the game really shines is in dialogue and characterization, which is taken right out of the cartoon. The Omnitrix tool is a bit clunky at first, but not overly difficult to master. The control format, however, is easy to use and readily accessible, even to less-experienced players. While the game is available across consoles, its target demographic is most likely to have a Wii, and thus it would be nice to see more Wii-specific functionality.
Ben 10 omniverse wii game review ps3#
All of the game's controls could easily be rolled into a standard Xbox or PS3 controller. One serious lacking, considering the game's platform, is that it makes very little use of the Wii's motion functionality. There are some combos, and different alien forms have different attacks, but the basics are always the same. With some exception, combat revolves around mashing the attack button in order to stack as many attacks together as possible for maximum damage. There's nothing overly challenging, but considering the target demographic, simple is probably best. There are multiple simple puzzles that will require the use of specific forms to overcome. Players will need to consistently use the Omnitrix power to win, and they will need to choose the correct alien form for any given scenario. The game successfully uses this mechanic to add a layer of strategic depth to the game. Players will play as young boy hero Ben, who has the power to temporarily transform himself into various alien creatures using a device called the Omnitrix. The game does a good job at remaking the story elements and characters from the show. Keeping in mind that the game is obviously targeted at boys aged six to ten, it succeeds on a few levels and fails at others.
Ben 10 omniverse wii game review series#
Fans of the series may still find something due to the source material, but the common consumer should probably steer clear.Ben 10 Omniverse is a classic example of a game that relies on a TV fan-base to be successful. The repetitive and numerous combat sequences left me bored and uninterested, while the puzzles leveraging the large cast of aliens were not that prevalent. The problem lies in how it balances these aspects. Unfortunately, the game forces you to turn on the TV and be on the main menu to activate the feature, a problem that restricted me from playing the game while others were using the TV.īen 10: Omniverse has the elements of a great game. While I could play the game on my television set, Off-TV Play was also a viable option. The game’s characters are colorful, but most of the time the environment is nothing more than a bunch of generic, linearly designed paths. Visually, Omniverse doesn’t stand up to other titles on the system. When you revert back to Ben every minute, the already dull combat slows to a near halt. It doesn’t take the meter long to refill (5-10 seconds), which makes me question the inclusion of an energy meter in the first place. Once empty, you change back into Ben, who has little to no strength. Hampering the combat even more is an energy meter that depletes as you fight. All the aliens fight similarly, and encounters last far too long. However, after the first level, I found the combat more of a hassle than anything.
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I was able to try different alien forms and learn what combinations would take down enemies the fastest. These enemies come out of nowhere and keep you occupied for a good chunk of time. Multiple groups of bad guys occupy the space between nearly every puzzle. While I found the way the game made use of the wide variety of aliens great, I was disappointed that these interesting uses of skills took a backseat to the repetitive and boring combat system. These puzzles are never challenging, and if you do run into trouble, the game pushes you toward what you need to do. However, nothing changes except for a few aliens, ultimately making the game feel the same no matter where or what you are.ĭifferent obstacles arise that require the use of particular aliens, and switching between them is no hassle. This ideally, would have given the developers a chance to manipulate play style in each of these times.
![ben 10 omniverse wii game review ben 10 omniverse wii game review](https://images.nintendolife.com/screenshots/54460/900x.jpg)
The story flip-flops between Ben in the past and Ben in the future. These creatures are very different from one another in both style and ability, and Omniverse allows you to transform into them at any time (given they are unlocked at that point in the story). While there are plenty of characters to play as, there just are not enough unique things to do with them.īen Tennyson, the main character, is a normal boy who just so happens to possess a device that allows him to transform into different aliens. If Ben 10: Omniverse is an example of what the series has done in the past, I am glad I never took the plunge. I’ve watched bits and pieces of the Ben 10 television show over the last couple years, and while I found it mildly enjoyable, it never drew me in enough to buy one of its video game properties.